AI Insights · Timothy · October 2024
Top 5 Boxing Games on Android in Latin America, Q3 2024
In Q3 2024, boxing games on Android in Latin America saw varied performance trends, with notable shifts in downloads, revenue, and active users across the top five titles.
During the third quarter of 2024, the boxing games category on the Android platform in Latin America showcased diverse performance trends among the top five applications. Here's a closer look at how these games fared, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced a fluctuating revenue trend, beginning at approximately $1.4K in early July and dipping to around $972 by the end of September. Downloads for the game showed an upward trajectory mid-quarter, peaking at about 9.4K in early August. The weekly active users grew from 28.6K in early July to a high of 37.9K in mid-August, before settling at around 32.2K by the end of the quarter.
Real Boxing 2 saw consistent download numbers, maintaining a range of 41.3K to 58.4K throughout the quarter. Revenue showed a slight decline from $520 in early July to $356 by the end of September. Weekly active users fluctuated, starting at 77.9K and ending with a rise to 92.3K by the last week of September.
WWE Mayhem had a moderate revenue increase, peaking at $386 in mid-September before declining to $104 by the end of the month. Downloads peaked at around 17.6K in late July, while weekly active users gradually rose from 28.7K in early July to 35.4K in early August, eventually stabilizing around 30.9K by quarter's end.
Burrito Bison: Launcha Libre maintained relatively stable download numbers, ranging from 3.5K to 4.5K throughout the quarter. Revenue saw a slight dip, starting at $241 and ending at $146. Weekly active users remained steady, averaging around 21K.
I, The One — Fun Fighting Game experienced robust download growth, starting at 90.3K in early July and reaching 123K by the end of September. Revenue showed a peak in mid-August at $277, with a slight decrease to $145 by the end of the quarter. The game maintained a strong user base, with weekly active users rising from 217K to 272K over the quarter.
For more detailed insights and trends in mobile app performance, visit Sensor Tower.